Thursday, August 25, 2016

Day 3

Komputerheng, Aeryn System
Starting Point – Yeonc Jungle Shelter

Walking back to my ship, I spot this object in the sky. I have no idea what it is, except that it is not natural to this world. Is it related to the sentinels?

A silicate pillar that I mined yesterday.

Another new plant. This one will uncoil and whip out at me if I get too close. Nasty. The only hostile thing I have encountered on this otherwise docile world, besides the sentinels.

Another look at the mysterious object in the sky. A space station?

New plant discovery!

Its ever present in my thoughts as I continue to explore Komputerheng. What waits for me on this new world looming in the skies above?

The flying creatures that still needed cataloging.

A successful scan is elusive. Even with my visor zoomed all the way in, I can't get a scan. The way they wheel and dart is too fast for me to keep them targeted in the sweet spot of my visor scanner. If one would just hold still... I have the notion that I might just be too far below them. There is a convenient rock tower that I think I can jetpack onto the top of, which I do manage, just barely, but not without a health damaging failure on the first attempt. The height assist does not help. I am beginning to realize that a successful scan will not be possible without bringing one down. I have a very hard time getting a good shot in with my boltcaster. I wing a couple of them, but they keep flying. Better luck comes when I try the mining laser. The constant stream of energy lets me get enough of a shot on the fast moving and tiny flyer, though it is by no means easy to track and shoot one. With a puff of smoke and a burst of blood one of the creatures falls out of the sky to the rolling grassland below.

I struggle to locate the remains of the tiny creature in the dense yellow grass. I try for some time with no luck. Much to my dismay, I am going to have to scale the rock tower once more for another attempt. When I finally do manage to shoot another one down, I see it fall quite clearly and tumble into a shallow ravine just in front of my position. When I get there, I am once again unable to locate the remains. I strongly consider giving up, but I very much want to complete my survey of this planet. One last attempt, and if it doesn't work, I am quitting. Eventually, I send another one of the creatures tumbling to the ground. It falls in the grass near the base of the rock tower I am standing on. I hop down off of my perch to go after the carcass and find myself being attacked by a sentinel. It must have been nearby when I shot the creature. The sentinel is not at all happy with me for killing it. Unlike my first duel with a sentinel, I dispatch this one before it can call for backup, thanks to the addition of the boltcaster weapon to my multi-tool, an upgrade I made before setting out today. I get a milestone for destroying my 5th sentinel, and shortly after that, another for having traveled 15,000u.

With the sentinel dispatched I go back to searching for the remains in the grass. I worry that I have lost track of where the animal fell thanks to fighting with the sentinel. I am near calling it quits when I finally find the creature with my visor and complete the scan. A lot of work for one tiny little bat-bird. Looking at it laying there in the grass, still and lifeless, I feel terrible about what I have done. I doubt my desire to finish the survey – I am not sure it was worth doing this. I am here to explore, not kill innocent animals. I stand there looking at it for a long time in silence. I can't help dwelling on what I took from this gentle creature.

Approaching my ship I see the tiny rodent looking creatures that were there on the first day. They have come back! A moment to catalog one and make sure it isn't hostile, and then I am chasing it down to try and feed it. Like the creature I fed at the Itnevs shelter, it becomes friendly and playful, showing me the location of various materials.

When the creature eventually loses interest and wanders off, Its time to climb into the cockpit. My flight plan will take me first to Itnevs Flats, and finally to the Yeonc Jungle shelter where I will once again make camp for the night.

I am flying!!! It is exhilarating to be in the air after so much hoofing it on the ground. Both flights and landings go without a hitch. It is much easier to traverse distances in my ship, but I can see that I will miss many discoveries if I stick exclusively to the air.

The Yeonc Jungle shelter. It is for all intents and purposes the same as the one at Itnevs Flats, a good place to stop for now.


As a closing side note, I am starting to think that those regular flybys are larger sentinels...

Monday, August 22, 2016

Day 2

Komputerheng, Aeryn System
Starting Point - Starting Camp

I don't know if this is a moon or a neighboring planet in the system...What I do know is, with my ship repaired, I can now fly there. I plan on making it my next stop when I am done on this world.


A beautiful evening on Komputerheng. The waypoint marker off to the left is the shelter at Itnevs Flats that I visited yesterday. There are caves and a signal beacon that I am going back to check out. I could fly there now that my ship is repaired, but I would like to gather more fuel materials, so I am going to go on foot.

I

Signal scanner LEYA. Crafting the required bypass chip hacked me into the scanner and I am given several choices. I am greatly intrigued by the 'monolith' option. 'Alien antiquity marker detection' it says...But for now I choose to find the location of more shelters, thinking of finding more upgrades for my equipment. I wonder if different signal scanners point out different waypoints...? I may be returning to this shelter at Itnevs a few more times, if so.


The next shelter is about 3 minutes away on foot. I have some caves to explore first. I'm heading for the entrance of the bigger cave when I see movement in the grass. I quickly catalog the creature with my visor. This little guy is very docile, and runs away when I first try to approach him, but he becomes very friendly when I feed him the compound that he likes. He runs around playfully, seeming to want me to follow him. He's so cute that I can't resist. Every so often he stops, looking back and calling to me. He is pointing out valuable resources!


With my new friend still following me and calling out for my attention, I turn back to entering the largest of the two caves behind the shelter buildings. Before reaching the cave mouth, I hit a journey milestone – traveled 10,000u. The hexagonal formations hanging from the ceiling are interesting, especially bathed in the blue glow of the bioluminescent plants that grow in among them. There are also a lot of plutonium formations along the cave floor. I am a bit disappointed to discover that the cave doesn't go very deep, and ends in a dead end. This cave at least, doesn't hold any secrets. The second, smaller cave is the same as the first. Nothing of note, except for looking interesting.


I notice that the creature I made friends with is no longer following me. I find him wandering in the grass as I emerge from the caves. He wants to be fed more of the compound, but sadly, I am all out, and he eventually disappears out of sight beyond the edge of the flats.

Following another shallow ravine that goes in the general direction of the next shelter waypoint, I find another bigger cave in the ravine wall. Though this one curves and winds deeper than the others, the result is the same. Nothing new or interesting inside. All the same, I enjoy the exercise of searching.


I found some damaged machinery that yielded an upgrade for my ship's pulse jets. This upgrade will improve maneuverability, boosts and fuel consumption during spaceflight.


Komputerheng's night sky. I really want to visit that planet/moon.


The next shelter comes into view.


A sentinel patrols a pillar of the silicate material that I used to repair my ship. This looks almost exactly like the original formation that I found before.


I want to see what is on top of the large rock towers.


I hear the roar of an approaching flyby and get a good close look at what is flying overhead. They look like small ships.



The shelter is on a small plateau that my HUD identifies as the Yeonc Jungle waypoint. There are animals here, ones I have already identified. This is the one that reminds me somewhat of a hyena. Noting that it is not dangerous, I chase it down and feed it. Like the creature at Itnevs, it becomes immediately friendly, running here and there, calling out to me the location of rare materials it finds. I follow it for a good long while until it loses interest in me and goes back to its peaceful wandering. I also find and catalog a new species of tree that I spotted in a small ravine.


The Yeonc shelter is also abandoned. I do find an upgrade inside the first building.


Inside the second building is a research specimen, a small reptilian looking creature. When I interact with it, I receive a message on my HUD that my 'standing with the Korvax has increased'. There it is again. Korvax. I also find a terminal near the door that gives me a generous sum of credits.


The two shelters I have visited so far have given me upgrades, so I definitely want to stick to visiting them. I want to see what other upgrades I can find. I have not forgotten the monolith, however. I also remember the flock of flying creatures I spotted on the way out here and forgot to catalog. I should pass by them on the way back to my ship. For now I will stay at the Yeonc shelter and make my way back tomorrow. Yeonc will be my new base camp once I fly my ship here.





Friday, August 19, 2016

Day One: The First Three Hours

Day One: The First Three Hours
Komputerheng, Leuzentenz System

I won't lie. This game is not going to be for everyone. It isn't because it isn't good. It just depends on what floats your gamer boat. If you are like me, fascinated by the idea of exploring, discovering planets and all of the flora and fauna and mysterious secrets they hold, and you don't mind quiet wandering, then this game is definitely for you.

My desire is to keep this blog going alongside my play sessions, documenting what I find in words and pictures, like a sort of explorer's journal. This is especially exciting to me because No Man's Sky is procedurally generated and, for all intents and purposes, infinite. As big as the actual Milky Way. My experience will be different from everyone else's. I will set foot on planets no one else in game has seen. If another soul does find my planet, they will see that I discovered it, see the names that I have given it and everything on it. I want to keep a record of my discoveries for the sake of sharing what is different, to let others in the vast reaches of our galaxy see what I have found in case they never make it to my particular corner.

My journey begins with me literally hurtling through the stars. As the points of light rush past, I see that some are tagged with names. These, I realize, are worlds that have already been explored and claimed by others. For every tagged star I see go past, there are dozens of others on the screen with no name at all, each a system that no one has seen yet. More and more of them come into view as others are left behind me. I feel a rush of excitement as I think about visiting these places and claiming their discovery for myself.

The screen fades to brilliant white for a few moments. When the blinding white screen finally subsides, I find myself coming to on an as yet undiscovered planet. My minimal HUD tells me that the survey name of this particular ball of rock hurtling through the vastness of space is 'Komputerheng'. That is as far as I get before the training wheels are off and my HUD completely fades from view. I have a few moments of panic, as I am unused to being set free in a game without having my hand held for at least a minimal tutorial. But darn if that sprawling landscape before me, stretching under a deep emerald sky, isn't compelling. All of it waiting for me to explore...if I can just figure out how things work.





There is my tiny ship, and a tattered flag of some unknown affiliation sticking up above a pile of debris. My ship is sparking and smoking lightly...in need of repair. I need to get the ship working. I see a prompt on my HUD to interact with the debris as I get closer to it, a distress beacon according to the HUD tag. Inside the beacon housing is a strange red spherical...thing, seemingly floating inside the beacon housing. I press the command to interact and the red sphere floats up out of the beacon housing! A message follows:


Atlas, eh? I choose to accept it's guidance. As much as I like to putter, I prefer puttering with a bit of guidance in case I get lost. And I am intrigued. Who or what is Atlas? Where will its path lead? What is it's motivation? There will be time for those answers later.

What followed was a lot of WTF, trying to figure out what I was supposed to do, and how to do it all. I could examine things with the E key, and TAB brings up inventory. I also have a multi tool that includes a laser for mining resources like the materials that will charge my suit functions. I need to replenish my suit life support with materials every so often to keep it charged. Ok. Keep suit life support charged or die. I also find an upgrade for the mining laser in the debris. It requires resource materials to upgrade and to recharge. How do I find resources? How do I know where to look?


I wander a few steps from my 'camp'. As I near some trees, I see a HUD tag that indicates I will get carbon if I destroy the tree using my multi tool's mining laser. I mine some more carbon from trees. It appears things with carbon are plentiful. I hear a mechanical thrum approaching and see a small floating robot coming toward me. It directs a blue scanner beam at the area where the last tree I mined had been and then directs its beam at me before eventually floating off. Interesting.


I experience a magic moment of wonder when I see some little creatures scurrying around on the ground. What are they? How do I catalog them? I know I am supposed to be able to scan and identify things but I don't know how.


I haven't tried interacting with my ship yet, so I walk over to it. Interacting puts me inside the cockpit and...progress. I now have an objective list for repairing my takeoff thrusters and regular propulsion engines. I need to craft carite sheets from iron, 5 in total to get my engines back in working order. Luckily there are big boulders all around my camp that are rich in iron. My life support is getting low. I am able to successfully recharge my suit life support with the carbon I gathered before walking over to a big boulder full of iron.It takes more effort to mine the iron than the carbon I got from the plants. I note that the robots come back whenever I am using my mining laser. They seem to be attracted by the activity.

I don't know what happened, but all of a sudden one of the robots is attacking me. Its shooting at me with energy beams, following me as I try to run away. I panic, searching for somewhere to hide out of sight but there is nowhere that it can't find me. It isn't enough to hide in a small ravine or behind a rock. And now there are three more of them. It seems to have called for back up. I try shooting at them with my mining laser, but while I focus on one, the others are still firing. My health is almost depleted. I do the only thing I can think of – run for my ship, and pray that I can get inside before I am killed. My health is nothing more than a sliver as I hit the button to board...and then I am safely inside. The robots take a few potshots at my ship's canopy and then stop firing, but they can see me, and they are not going away. I try not to panic. I am safe as long as I am inside my ship, though not forever. My life support will eventually run out. I will have to fight the robots.

The solution ended up being very simple. Hop out and shoot, then retreat back inside my ship when my health gets too low. It was still a bit close for comfort, but eventually all of the robots are destroyed, and I see a message on my HUD that the 'sentinel system' has been deactivated. I haven't even gotten off the first planet, and already I almost died. Hooray for exploring the unknown!

On the plus side, the sentinels as I now know to call them, dropped some valuable resources when I destroyed them which I quickly gather up, and I have gotten a journey milestone for destroying a sentinel. I have also learned a valuable lesson, albeit by almost paying the ultimate price. Too much mining attracts the sentinels. Keep doing it in front of them, and they will attack. They are protecting this world, it seems.

I still need more materials for my ship's engines. I find an enormous iron rich boulder that gives me the rest of what I need for my iron quota. I proceed to craft the carite sheets for my engine and get the launch thrusters repaired. The pulse engines are a different story. I need a lot of a certain silicate material to finish the job in addition to the carite sheets I have already crafted. How do I find the material? There is nothing on my HUD...wait. I still need to repair my scanner and visor. As it turns out I have plenty of the materials needed already in my inventory.

With my scanner successfully repaired, I initiate a scan as instructed by the prompt on my HUD. In the distance, I see a waypoint icon for the silicate material. I will have to get there on foot. I am excited by the trek more than anything else. I have clarity of purpose, and I get to see what undiscovered things await me along the way. I take a moment to repair my visor as well, and follow the instructions on my HUD for how to zoom and scan. I can now catalog my discoveries. As I set out, I look for the tiny creatures I saw earlier, but they aren't here. Perhaps when I return.

I hear a roar overhead. Its not the first time I have heard it. I look up and see what looks like 3 ships doing a flyby overhead. This happens at pretty regular intervals as I make my way through a shallow ravine, moving steadily closer to the waypoint marker for the silicate I need. I wonder what these ships are, who they belong to, why they keep making passes overhead.


Coming up out of the ravine, I make an interesting, and mysterious, discovery. There is a small, squat cylinder protruding out of the slope of the ravine in front of me. It is made out of something that looks like stone. Carved in the cylinder is a circle, with a line extending down all the way to where the cylinder meets the ground. When I get a little closer, the tag that appears on my HUD identifies it as a 'knowledge stone' that I can interact with. I feel my hair stand on end and a wave of goosebumps ripple over my skin. Someone or something intelligent built this.


When I interact with the stone, the carving flares to life, lit somehow from within. My HUD tells me that I “have learned the Korvax word for 'rare'.” Korvax...? Do these knowledge stones belong to them? Who are they? How did this stone teach me a word from their language in a mere instant? Why do I need to know their language? I still need to mine the material for my engines, so I leave the knowledge stone behind me. My questions remain unanswered for now.


Finally out of the ravine, I finally spot more animal life! I find myself looking down into a grassy basin that would be like a plain but for the uneven rocky ground it was growing on. I've found at least 3 different new lifeforms! I take a moment to catalog them and watch quietly. All are docile so I do not take the time to walk around them. One reminds me of a lioness but with a thick armor plate on its back. My visor data indicates that it is a docile grazing creature rather than a predator. I watch for a few more moments, fascinated, before pressing on. As I am leaving the animals behind, my HUD tells me I have reached a journey milestone of 5000u travelled.





I am almost to the silicate material that I need. I can see it now, a giant roughly square pillar of the stuff rising out of the ground. I also notice a new marker on my HUD after I make another scan. It is green, with a question mark, showing me an estimated arrival time, but that is all. I am instantly curious, but first thing is first.

The mining is slower work than I would like, in part because I need a lot of it. I have to take breaks to let my laser cool down, and also to dodge the sentinels that come around to see what I am up to. I get the sense that they are unhappy about the big chunks I am carving out of the pillar to gather the Heridium I need.

Material in hand, I can head back to my ship and complete the repair of my ship's engines. But I have not forgotten the green question mark on my HUD. It is not far, and I want to see what it is before I head back. It isn't long at all before what my HUD marker was indicating comes into view. It is a small structure – actually, 2 small structures. Shelters of some kind, from the look of them. When I get closer, a message pops up saying that I have reached the 'Itnevs Flats' waypoint.


I take some time to walk around the outside of the structures. Behind them is what my HUD tells me is a signal beacon. I can apparently craft a bypass chip to access information stored in the beacon. How do I get a bypass chip? I decide to leave it for later, and instead try to enter the shelters. The door to the first shelter opens as soon as I get close. It appears abandoned.


Finding nothing of use in the first shelter, I try the second. This one is also empty, though not in disarray like the first. This shelter is also abandoned, but I do find an upgrade for my multi tool in the station on the wall.


Going back outside, I notice some caves in the rocky hills behind the shelters. There is an intriguing blue glow coming from inside, and I am very tempted to go inside and have a look. However...I still need to repair my ship, and I do not know how far the caves go. I have a waypoint marker for this shelter that will allow me to find my way back here after completing repairs. I decide to return to my ship for now.


Heading back, I forgo the ravine path that I took here and instead opt to take a different, more direct path up over the rocky hills, guiding myself by the HUD marker for my ship. Maybe I will find something new taking this route. My choice pays off – coming up over a rocky hill, I hear a large animal up ahead. In my visor I see the red dot indicating it is something I haven't cataloged yet. I can't actually see it just yet, but I have the dot to follow. Flush with excitement, I finally spot it in the crags up ahead. Its huge, reminding me of something like Parasaurolophus. My visor indicates that it is not aggressive, and in fact a herbivore, but considering it's size, I keep my distance while I watch it, and give it a wide berth as I make my way past.



My altered route turns out to be fortunate. Coming down off of the rocky hill where I found the big dino-creature, I come across another knowledge stone. Activating this one teaches me the Korvax word for 'warning'. I guess that could be a good thing eh? I wonder again about the purpose behind learning the Korvax language. 



A short walk later I come across an enormous deposit of gold. A huge mound of it, solid all the way through, which I harvest all of without angering sentinels. I also find a plant that, during the night time looks like it has a floodlight bulb in the middle of its petals, very bright like a flashlight. I think of it as a light bulb flower.



Approaching camp, I get a journey milestone for traveling 7,500u. I complete the repairs on my ship with no problems and get another journey milestone for starship repair. I am next tasked with refueling my ship, which I already have the material for. The prompt on my HUD is now telling me to liftoff and head into orbit. There will be a time to leave this world, but I'm not quite ready yet. There is still a lot left to explore – the caves behind the shelter at Itnevs flats, more wildlife and plants...No. I am not ready to go just yet.


My last task for the night is to upload my discoveries. I take a moment to name a few things after friends and loved ones. I also rename the system “Aeryn”. Tomorrow I will go back to Itnevs Flats and see what I find in the caves, and see what the signal beacon will tell me, if anything. I hope that the little creatures that were near my camp before show up again, too.